Balance Update – Gradual Changes
Hello everyone! I’m aware of the bad balance on higher levels. I worked on some fixes yesterday. Today I will introduce a few small adjustments. I cannot make drastic changes immediately, so everything will be implemented gradually.
Changes
- Advance Mana Potions removed from Knights.
- Knight damage with 2 sqm weapons will be changed to 100% (instead of 200% when standing close to another player).
- Small buff to mana potions – slight scaling with MLVL (nothing too strong).
- Bug fixed: mana potion for Paladin was stronger than for Mage.
- Fixed using Strong and Advance potions without an open backpack.
- Frags counting fixed.
- Paralyze rune will be changed also!
Implementation
Some of these changes have already been implemented. The rest will be added in a few hours during the next server restart. There are still a few things left to polish, and I want to make sure everything works properly.
Thank you for your patience!