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Fixes & Improvements

06.03.2026 • Archive
Language
PL
Date
06.03.2026

Fixes & Improvements

06.03.2026

Server Update – Fixes & Improvements

Hello everyone! This post is a bit delayed due to lack of time, but several fixes and changes have been implemented today. Below is a summary of what has been updated.

Potions

  • Fixed using Strong and Advanced Mana Potions while the backpack is closed.
    Client update required – please download the latest version.
    For players using their own bot: please replace hp.lua.
  • Advanced Mana Potions can no longer be used by Knights.
  • There is still a small issue where the system sometimes checks for small mana potions first instead of the ones you selected.
    Temporary solution: remove small potions from your backpack.
    This will be fixed in the next mini update.

Balance

  • Changes to potion scaling for each profession.
  • Paladin – potion effectiveness slightly reduced.
  • Mage – potion effectiveness slightly increased.
  • Knight PvP weapon damage has been significantly reduced.
    Damage against monsters remains unchanged.

Frags & PvP

  • Frags are now correctly counted even if the target is not selected.
  • With Secure Mode (PvP off) enabled, you will no longer hit players with a skull accidentally.

Paralyze Rune

  • The exhaust time for using the rune has been changed from 1s to 3s.
  • The rune duration was temporarily reduced by mistake and is currently still active. This will be reverted at the next server restart.

Items & Quests

  • Spellbook now correctly adds Magic Level.
  • Items were added to quest chests for the Seraphic Set (level 550+).

Arenas

  • Due to very fast experience gain on arenas, a new stage from level 850 has been introduced, which will slow down leveling significantly.
  • PS: Tomorrow the bug with arena time resetting randomly will be fixed.

Map Fixes

  • Many locations reported by players have been corrected.
  • The issue with pulling players out of the temple using summons has been removed.
    Utevo Res is temporarily disabled.

Spells

  • Fixed an issue with Exeta Res – it no longer blocks healing for knights.

Many other smaller bugs are being fixed continuously.

That’s all for today. Tomorrow there will be another round of fixes, and maybe one or two surprises — but you will find out tomorrow.

Thank you very much! I truly appreciate your help in building the server. Thanks to you it becomes more stable and polished every day.


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